Drag example
Here is the sequence of mouse events involved in dragging something:
1) m1.press is True when you depress the mouse button (it is 'left' if left button; nonzero is True in Python).
2) m1.drag is True when the mouse coordinates change from what they were at
the time of m1.press.
At the time of the drag event, the mouse position is reported to be what it
was at the time of the press event, so that the dragging can start at the place
where the user first clicked. If the mouse is in motion at the time of the press
event, it is quite possible that the next position seen by the computer, at
the time of the drag event, could be quite far from the click position. This
is why the position of the drag event is reported as though it occurred at the
press location.
3) No events occur while dragging; you continually use scene.mouse.pos to update
what you're dragging.
4) m1.drop is True when you release the mouse button.
You can program dragging with the mouse simply by continually reading the current value of scene.mouse.pos. Here is a complete routine for dragging a sphere with the left button down. Note the statements for making the cursor invisible during the drag.
ball = sphere(pos=(-5,0,0), radius=1., color=color.cyan)
cube = box(pos=(+5,0,0), size=(2,2,2), color=color.red)
pick = None # no object picked out of the scene yet
while 1:
if scene.mouse.events:
m1 = scene.mouse.getevent() # obtain drag or drop event
if m1.drag and m1.pick == ball: # if clicked on the ball
drag_pos = m1.pickpos # where on the ball the mouse was
pick = m1.pick # pick is now True (nonzero)
scene.cursor.visible = 0 # make cursor invisible
elif m1.drop: # released the mouse button at end of drag
pick = None # end dragging (None is False)
scene.cursor.visible = 1 # cursor visible again
if pick:
new_pos = scene.mouse.project(normal=(0,1,0)) # project onto xz plane
if new_pos != drag_pos: # if the mouse has moved since last position
pick.pos += new_pos - drag_pos # offset for where the ball was clicked
drag_pos = new_pos # update drag position
If you do a lot of processing of each mouse movement, or you are leaving a trail behind the moving object, you may need to check whether the "new" mouse position is in fact different from the previous position before processing the "move", as is done in the example above. For example, a trail drawn with a curve object that contains a huge number of points all at the same location may not display properly.
Only some of the VPython objects can be "picked" by clicking them, including sphere, box, and cylinder. Here is a more general routine which lets you drag either the tail or the tip of an arrow:
pointer = arrow(pos=(0,4,0), axis=(3,2,0), color=color.yellow))
tolerance = 0.3 # must click within this distance of tail or tip
drag = None # have not selected tail or tip of arrow
while 1:
if scene.mouse.events:
m1 = scene.mouse.getevent() # obtain press or drag or drop event
if m1.press:
if mag(pointer.pos-m1.pos) <= tolerance:
drag = 'tail' # pressed near tail of arrow
elif mag((pointer.pos+pointer.axis)-m1.pos) <= tolerance:
drag = 'tip' # pressed near tip of arrow
drag_pos = m1.pos # save press location
elif m1.drag and drag: # if drag event and something to drag
scene.cursor.visible = 0 # make cursor invisible
elif m1.drop: # released the mouse button at end of drag
drag = None # end dragging (None is False)
scene.cursor.visible = 1 # cursor visible again
if drag:
new_pos = scene.mouse.pos
if new_pos != drag_pos: # if the mouse has moved since last position
displace = new_pos - drag_pos # how much the mouse moved
drag_pos = new_pos # update drag position
if drag == 'tail':
pointer.pos += displace # displace the tail
else:
pointer.axis += displace # displace the tip