The imgfile module allows Python programs to access SGI imglib image
files (also known as .rgb files). The module is far from
complete, but is provided anyway since the functionality that there is
enough in some cases. Currently, colormap files are not supported.
The module defines the following variables and functions:
This exception is raised on all errors, such as unsupported file type, etc.
This function returns a tuple (x, y, z) where
x and y are the size of the image in pixels and
z is the number of
bytes per pixel. Only 3 byte RGB pixels and 1 byte greyscale pixels
are currently supported.
This function reads and decodes the image on the specified file, and
returns it as a Python string. The string has either 1 byte greyscale
pixels or 4 byte RGBA pixels. The bottom left pixel is the first in
the string. This format is suitable to pass to gl.lrectwrite(),
file, x, y, filter[, blur])
This function is identical to read but it returns an image that is
scaled to the given x and y sizes. If the filter and
blur parameters are omitted scaling is done by
simply dropping or duplicating pixels, so the result will be less than
perfect, especially for computer-generated images.
Alternatively, you can specify a filter to use to smooth the image
after scaling. The filter forms supported are 'impulse',
'box', 'triangle', 'quadratic' and
'gaussian'. If a filter is specified blur is an optional
parameter specifying the blurriness of the filter. It defaults to 1.0.
readscaled() makes no attempt to keep the aspect ratio
correct, so that is the users' responsibility.
This function sets a global flag which defines whether the scan lines
of the image are read or written from bottom to top (flag is zero,
compatible with SGI GL) or from top to bottom(flag is one,
compatible with X). The default is zero.
file, data, x, y, z)
This function writes the RGB or greyscale data in data to image
file file. x and y give the size of the image,
z is 1 for 1 byte greyscale images or 3 for RGB images (which are
stored as 4 byte values of which only the lower three bytes are used).
These are the formats returned by gl.lrectread().